The common card. Widest band, smallest seed, hardest to strand. A sodd quotes thinly across forty percent either side of its rip price and survives most moves.
.---. ( o o ) '-u-'
.----. ( o o ) ( -- ) '-uu-'
.-----. ( o o ) | --- | ( ___ ) '-uuu-'
.------. ( o o ) | ~~~~~~ | | ---- | ( ____ ) '-uuuu-'
A form is not cosmetic. Each step tightens the band around the price at the moment of the evolution and grows the inventory by half.
| ABILITY | TRIGGER | RULE |
|---|---|---|
| lean | on every fill inside the band | 200 bps of the spending side, capped at 50 bps pool impact |
| band hold | stays in play through moves up to ±40% | ±40% of rip price, tightened ×0.75 per stage |
| evolve | at 25, 100, 400 fills | at 25, 100, 400 fills, half funded by realized gain, half by the vault, waits if either cannot pay |
| retire line | retires below 50% of seed | inventory below 50% of seed moves to the best graded live card of the species, or the vault if none |
| FIELD | VALUE |
|---|---|
| draw range | 0 to 39321 |
| share of draws | 60.00% |
| pack weight | 1 |
| seed from a pack of five of this species | 0.4000 SOL |
| seed when the other four are common | 0.4000 SOL |
| band width | ±40% |
| fees | compound |
Every buy and sell on the coin pays a creator fee into the program's vault. No wallet is in the loop.
When the vault crosses 2 SOL the same trade rips a pack of five cards, rarities drawn from the pool state.
A card buys below the middle of its band and sells above it on every fill that lands inside.
Fills level the card. Bands tighten, inventory grows, grades rise, and shinies burn supply.
| FIELD | VALUE |
|---|---|
| ripped | |
| in play | |
| out of play | |
| evolving | |
| fused | |
| retired | |
| grade 10 | |
| average grade | |
| average yield | |
| total seed | |
| total inventory |
Every living card of this species, best grade first. Open one to read its abilities with live numbers.
| CARD | STAGE | FILLS | YIELD | GRADE | STATE | OUTCOME |
|---|