lp-cardsrange maker cards for one coin
VALUE
24H
LIVE CARDS
PACKS RIPPED
VAULT
BURNED
quillet, holo

The holo card. Ten percent band, four times the seed of a common. A quillet quotes densely near price and captures real spread while price stays close.

FORMS
 \|/
(o )
 ||
s0
fills 0
band ×1.00
 \|//
( o  )
 /||\
s1
fills 25
band ×0.75
 \\|//
(( o ))
  /||\
 '    '
s2
fills 100
band ×0.56
 \\\|///
((( o )))
  //||\\
 '  ''  '
s3
fills 400
band ×0.42

A form is not cosmetic. Each step tightens the band around the price at the moment of the evolution and grows the inventory by half.

ABILITIES
ABILITYTRIGGERRULE
leanon every fill inside the band200 bps of the spending side, capped at 50 bps pool impact
band holdstays in play through moves up to ±10%±10% of rip price, tightened ×0.75 per stage
evolveat 25, 100, 400 fillsat 25, 100, 400 fills, half funded by realized gain, half by the vault, waits if either cannot pay
retire lineretires below 50% of seedinventory below 50% of seed moves to the best graded live card of the species, or the vault if none
CONSTANTS
FIELDVALUE
draw range55706 to 63569
share of draws12.00%
pack weight4
seed from a pack of five of this species0.4000 SOL
seed when the other four are common1.0000 SOL
band width±10%
feescompound
THE MECHANISM IN FOUR STEPS
fee

Every buy and sell on the coin pays a creator fee into the program's vault. No wallet is in the loop.

rip

When the vault crosses 2 SOL the same trade rips a pack of five cards, rarities drawn from the pool state.

lean

A card buys below the middle of its band and sells above it on every fill that lands inside.

evolve

Fills level the card. Bands tighten, inventory grows, grades rise, and shinies burn supply.

POPULATION
FIELDVALUE
ripped
in play
out of play
evolving
fused
retired
grade 10
average grade
average yield
total seed
total inventory
LIVE CARDS

Every living card of this species, best grade first. Open one to read its abilities with live numbers.

OUT OF PLAY AND GONE
CARDSTAGEFILLSYIELDGRADESTATEOUTCOME